stellaris 100 war exhaustion no surrender. I cannot win even if I do occupy all their space and planets. stellaris 100 war exhaustion no surrender

 
 I cannot win even if I do occupy all their space and planetsstellaris 100 war exhaustion no surrender  It indeed also limits your diplomatic options and interacts with that new pop growth trait

Don't lose any system you own, battles or invasions. Don't fleet stack. Feb 10, 2020. cap every single system, invade all…There is no actual war exhaustion in the game. It's not when they surrender. About the first three years, the enemy's war weariness has reached 100%, and I think he will surrender automatically after two or three years, as written in the wiki. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. If you are at a 100% warscore, AI will always accept all your demands. 24. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. I won. As I am not the war leader, I can't make peace. Claims change hands as normal in EVERY type of war. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. Before stage five, they actually don't even get a total war CB. I've noticed something in the game I'm in. There are many complaints on the forums and internet about the way War Exhaustion currently works in Stellaris as of version 2. That allows the attacker to force a status quo after 2 years. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0 War. I'm at war with another empire. Here is my take on how the. I'm occupying more territory than I had claims for meaning I occupy every planet I claimed and then some more. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. no, there is no forced surrender. #7. 631. Ground combat takes place between the world owner's armies and the invader's armies. Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. War exhaustion in the absolute best case just. Meanwhile, the winner will usually get to 100% war exhaustion more slowly so he gets the ability to force peace at an opportunate moment first. I'm on good terms with them and they're huge. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. The AI…This war has been going on for almost 15 years. I am at 81% war exhaustion and my enemy is at 100%. Like here. " I feel like this is a solid change. You refuse the offer because you are sure you can conquer all it's planets and systems. Always occupy then status quo by driving enemy war exhaustion to 100. I am a pacifistic player. They always have my war exhaustion up by 5-7% more than their own. 1 more reply. This is due to war exhaustion in Stellaris being hard capped at 100. I usually want the wars to end sooner rather. or status quo 2 years after the opponent reached 100% war exhaustion. War Exhaustion trigger percent: 40%. 113. Makes. • 2 yr. 5 (Ships are more harder to replace than troops but still they are replaceable) WAR_EXHAUSTION_ARMY_KILLED_MULT = 0. In another game an AI had 1 system, one planet. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. 5 war exhaustion. Base War exhaustion is 3x faster. What he did was a very good tactical decision. More seriously though and less trolly, yeah, I'm not really liking the fact that it autosurrenders without an accept/deny window like in EU4. I've noticed something in the game I'm in. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you. Remember to fully occupy every claimed system and. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. The two are rarely entirely connected. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. This has happened to me a few times with a "normal" ally even when we weren't in a federation. Same thing can happen with 2 players. With automatic Status Quo. One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have. * This mod has been developed to decrease the overall excess war exhaustion the empires experience from combat unit loss. You can win a war with 100% war exhaustion while your opponent is at 1%. Unless they changed it, war exhaustion cannot force you to surrender, it can only force you to white peace. Nothing happens-. Your perfect start is ruined, you got the Irassians yet again. The war still will not end and has been going on for 87 years even though 100% was reached within the first 10 years. • 1 yr. So I have a war going on against a faction and their ally. Reply. we got tired of his shit and decided to go to war and split him up and lock his empire into a single system. 1. . 1% reduction. No one, neither player nor AI is forced to surrender because of. You get bonus influence from them surrendering if you choose the humiliate war goal. That's how we lost the Vietnam war, too. Goal was to cede one planet and vassalize remainder. You don't surrender because an enemy is shaking is fist at your walls. The AI doesn't have to surrender at 100% War Exhaustion either. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. It normally only ends than and not when only one hits it. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. You just need enough to enforce the demand on the war screen that you need to check. With no ability to force Status Quo, the war will continue until one side achieves their War Goals, or is entirely eradicated. ago. The war exhaustion is gained based on the cumulative losses sustained on a percentage basis. WTF. You actually reached 100% war exhaustion and didn't notice it. AFAIK there is only one condition for forced surrender : all your planets are under enemy control. Once it hits 100% War Exhaustion, there's no reason for it to -not- throw hundreds of ships away in an effort to blow up one or two corvettes. War exhaustion is only leading to forced status quo. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. The "war exhaustion timer" is for status quo, not for complete victory. Unfortunately, not even waiting for 100% exhastion would give enough acceptance to a full victory (their surrender). " I feel like this is a solid change. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. The modifiers above are for when the AI 'voluntarily' accepts a. . Of course the slowdown of the game and nerf to the ability to build big fleets over the iterations means that its. #1. 113. But ok fine. But even with this setup, the AI does not surrender at 100%. Also, there's a timer, not immediately after reaching 100%. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). white peace is your goal in war for Stellaris. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. I was forced to surrender a humiliation war with two systems untouched, so i assumed the player was playing under the same rules as the AI on this. It also gives up to 100 points of War Score. If war ends with you having 100% war exhaustion and enemy 50% it means your enemy used half the. 100% war exhaustion doesn't make you surrender, it just forces status quo. Aaronthelemon Dec 12, 2018 @ 6:48am. Ship and army loses, occupation and technology. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. In a hypothetical example of empire A beginning a liberation war (ideology casus belli) against empire B, and empire B picks a conquest war goal, then a status quo resolution means: empire A keeps nothing. I haven't played Stellaris for years (although I have hundreds of hours previously), but recently I bought all the dlc's and gave it another go. I find. 100 occupation causes an automatic victory. 3. OgamiGoro Apr 13, 2020 @ 1:37pm. And i think "yea nice i take my opportunity!" I attacked them. I didn't lose a single ship. Change my mind. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. The fact that you are at war with a xeno empire does affect politics and ethic attraction, winning/ surrender does the same. War Exhaustion has no effect on stability. 2) War exhaustion adds a score to their acceptance rate for status quo and surrender. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. No, you're wrong. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. . Everstill Colonel. that sounds like a bug, because normally if both hit the 100 % mark, the war ends. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). No option for white peace or conditional surrender, it’s either fold to their demands and give the land or an entire country gets annexed. Why am I not. . Occupation breeds resistance. 25 Now 0. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. This is the problem with the war exhaustion system: it makes no sense. This is why anchorages are important. You can never 'force' a surrender. While watching Arumba play apocalypse today he got into a war in which the AI forced him to 100% war exhaustion. Both planets are heavily defended but I. This is especially true in the case of wars of conquest, in which it is possible to get everything you want out of the war even if you are forced to accept a status quo peace. No one, neither player nor AI is forced to surrender because of war exhaustion. War Exhaustion is increased by destroying their fleets, as well as steadily over time. • 2 yr. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. CryptoThe first person to hit 100% war exhaustion can only surrender when the other party lets them do it. Like, I've captured every single starbase, occupied every single planet, blown every single navy into so much stardust, but the opposing government - presumably now based directly beneath a mountain of my occupying soldiers - fundamentally refuses to surrender, because five seconds before the war broke out they signed a defensive pact with a one. Nothing else changes about the war. Enforce a status quo. was still negative for SQ and even more so for wargoals. Just set reasonable war goals and go for those. It only really exists to avoid having never ending wars and doesn’t feel like it represents a real war exhaustion (no impact on anything, except artificially. Declare War, invade system Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) - My enemy is a militarist xenophobe and just sits with his. One I was the aggressor and the current one the PC is the aggressor. It usually says why they won't capitulate. Why does it increase equally when the other side lost more; well it could be comparatively less to their grand total. So if you're willing (and able) to hold the territory and wait for them to reach 100% exhaustion you can force Status Quo, but that could take quite some time. They don't have ships or fleets anymore. Don't fleet stack. After that, I jump to their capital planets to cut off their production. What RAR said. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. War exhaustion makes no sense. So I think I’m about to lose this war due to my war exhaustion but the problem is, not only have I won every engagement, I’m occupying all of their…100% exhaustion lets you force a status quo, but not a full surrender. 2. When you reach 100 you automatically sue for peace. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. 5 war exhaustion. Disclaimer: I don't have Nemesis and Overlord + no mods installed. If you go to the negotiate page, try. . #9. With automatic Status Quo. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). 24 months after you hit 100% exhaustion, you can be forced into Status Quo. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. Militarists have no effect on war exhaustion. Occupation under the enemy's War Exhaustion is at 94%. In RL war exhaustion forced a surrender and an economic depression which lasted until nazi Germany. I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. War exhaustion, or a populaces dissatisfaction with war will increase with any losses even if a Battle is won. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. . The war exhaustion in this game does not work well. Make it make sense It does make sense: War Exhaustion is not war score. Whenever i attack someone, my war exhaustion builds up much faster than them, even if im getting all my claimed systems and that being my wargoal. I am just wrapping up my first game, which involved a LOT of wars with a LOT of hostile empires that happened to spawn on my doorstep, and I have come to the conclusion that I either grossly misunderstand how the updated war exhaustion works or the. 1. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. I've noticed something in the game I'm in. War score is the measure of 'winning' a war. #11. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50),. A place to share content, ask questions and/or talk about the 4X grand strategy…Gestalt Consciousness gives you a cool -20% to War Exhaustion. So here's what might have actually happened: 1. There is literally no way for it to fail at that point, until the player grinds through all of the planetary invasions needed to get Occupation up to 51%. I destroy the star fortress and flip it to my side, then I start bombing the two planets. The war exhaustion in this game does not work well. Business, Economics, and Finance. that's also true in stellaris. Once the 24 month timer has ended, it is now possible to. Speaking of using RP to explain certain game mechanics, I think it makes sense that losing troops on planetary defense wouldn't contribute to war exhaustion. Ground combat takes place between the world owner's armies and the invader's armies. Cannot surrender or status quo unless you reach 100% exhaustion. When you reach 100 war exhaustion, you can't be forced to surrender unconditionally. After 2 battles with the enemy. I agree that some war goals, like vassalize, are stupidly hard to complete vs more than one enemy, but the logic of why they won't surrender is very easy to understand. Split your fleets so you can wipe them out faster. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. I would rather say the opposite. With automatic Status Quo. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do you lose, for example, a humiliation war where there is no goal of claiming territory? I have lost wars of that type before so i know for a fact forced surrender is a thing. They haven't had a. The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. The more ships you have the less they contribute when dying. They always have my war exhaustion up by 5-7% more than their own. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you have. Eventually its +100 from exhaustion so still -50. Question. I have not observed it otherwise. [deposit id] effect add_district =. Declare War, invade system. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. Ships 'destroyed' this way cause 5x war exhaustion. The current stellaris war exhaustion mechanic is a terribly awful mechanic and is probably one of the least fun aspects of the game. 4 # Multiplier of war exhaustion gained from land battles (armies) - Was 0. I let the war go on for a while longer but it still won't let me end this war. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. Everything is glorious. 9, You claim something before the war and get it if the ennemy accept the surrender. If you have 100 fleet cap you get. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). r/Stellaris • War exhaustion should be replaced with war taxes, happiness penalties and inner politics. War exhaustion has no reason to be in this game except to make wara unwinable. In comparison, my exhaustion totals 28%. That’s what happens in stellaris. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. frogandbanjo • 5 yr. I win every space battle. But every war is different. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. I've noticed something in the game I'm in. If neither AI asks the other for peace, it can continue indefinitely. #2. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed thoose systems I owned in the end. Perhaps the solution is to remove war exhaustion for total wars completely, but leaving it for other wars. But then you see the dreaded pop up. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It has literally no system left to conquer. You have the perfect start. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. Same thing with if IM being attacked, i crush their initiall fleet, occupy a few systems, and wait, they have zero of my territory, or battles won, but my war exhaustion still speeds up faster than. A place to share content, ask questions and/or talk about the 4X grand strategy…I'm enjoying the changes to the game but the new war exhaustion system is frustrating. wpflug13. if you hover over it it will also tell you why. Elitewrecker PT Sep 17, 2021 @ 7:04am. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very. When I try to achieve war goal or status quo I get a -100 surrender and -49 relative fleet power. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. War exhaustion in Stellaris the most most broken shit ever. War exhaustion represents your population’s willingness to continue fighting. Excess armies are initially placed in a reserve area behind the frontline and replace any. The extra +100 only applies to status quo lol. Over the decades, I've managed to beat them into "Inferior/Pathetic" fleet status, and claim a third of their empire. It even had revanchism when you lost territory. -100 for surrender, -50 for subjugate. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. But when i do, i go full tilt. When a nation in Stellaris goes to war, the players are asked to manage the fleets and the armies and that's it. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. The way stellaris war exhaustion works is "Our arbitrary meter was crossed , now you need to sue for unconditional surrender. Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. " I was not given the option to have a war goal, strangely, because they are a fallen empire that declared war on me so I guess the only option was. They can never force a surrender because of war exhaustion. . Demanding surrender -100 Demanding Unoccupied Systems -100. However even several years after reaching 100% exhaustion. 3+ fleets. And the AI only ends a war when both hit 100 %. Just like the player can at most be forced to a status quo after 2 years at 100%. NuclearKiwix • 1 yr. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. To get them to surrender is much more difficult, and in vassalization, it's when you control every planet/habitat by invading them. One I was the aggressor and the current one the PC is the aggressor. Stellaris. It cannot be removed. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. War exhaustion exists solely to force an end to wars, so the losing empire can recover. I'm on good terms with them and they're huge. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. They have very little chance of recouping from this as they have no fleets, no. Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. PlutonArioch Dec 10, 2022 @ 11:29pm. empire A & C are fighting, but empire B is in the way, and has closed borders to both sides, making combat impossible) Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. The war exhaustion in this. But in theory if not one of the empires sue for peace it could go on. 3. Which I found strange that they didn't do the same thing for Stellaris because it only makes sense. This of course means that they have some rebellion within. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. . Honestly stellaris should just import eu4's war exhaustion, stability and war score system (but add more ws gain. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. A Status Quo Peace is you get to keep whatever claimed systems you hold. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. It made absolutely no sense. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. The difference is in occupations. The increases for 1 and 2 are a static amount. It should be a scaling modifier like in EU4. Business, Economics, and Finance. Before stage five, they actually don't even get a total war CB. Feb 21, 2020;. A Status Quo Peace is you get to keep whatever claimed systems. You were NOT the war leader. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. Thats surprising given the design goal was specifically made to account for this. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. Your War Exhaustion hits 100% but you are close to conquering everything, so you risk continuing the War. The war is not over at 100% war exhaustion; it carries out for two years more before anyone can force peace. Adding to this, a "status quo" peace isn't as bad as it sounds. I took all their star systems and I destroyed all their fleets. I have NO DLC and this is my fourth or fifth gameWar score is how badly you beat them, war exhaustion is their will to keep fighting. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. In Stellaris you loose no ships, take no damage, business is booming, you're maxed out on all resources, you have no enemy ships to fight, you still get war exhaustion. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. Thats another problem Stellaris has had from day one, no seperate peace. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. ago. The enemy's war weariness reaches 100%, but the war still goes on for 20 years. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. For occupation it is more important to occupy their planets, than the systems/starbases. And even if you hit 100% you get a little grace period before you end up in a forced status quo. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. However I saw no way to change my war goals. 380K subscribers in the Stellaris community. But if you're fully occupying some of their systems that you claimed, you're still going to "win" the war - you'll get a bunch of. . Cato, they are not the same in Stellaris either. If you are in a long war your economy weakens , unrest grows , stability decreases etc. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. Groud Battles: 0% (killing defensive armies doesn't matter I guess) Occupation: 24%. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. step 3 : start taking systems with your flees and put your army right behind him.